Rainsford arose with tired eyes. He lay in the fine silk bed, quietly, attentively, and, as he picked up awareness, the musings of yesterday overwhelmed his psyche. His nerves were all the while buzzing. The feeling of satisfaction and shock filled his mind, yet that was secured with a sheet,thick with slumber. As he gradually got up, he was content he had made due in the wild, outsmarted a crazy man-killer, and slept in the finest bed he had ever seen. Yet… Rainsford couldn't get a strange feeling off his mind, how did Zaroff end up on this island? Who was he truly? Those inquiries waited in his mind, however he realized that he would never get an answer. He sat up, gradually, and looked around the room, beige dividers, brilliant hued furniture, animal heads… Rainsford shuddered at the possibility of to what extent the General had become tired of them. Long enough to chase so many individuals, he thought …show more content…
There was everything a starving child would long for, jams of each apples and oranges, desserts of each shade (however Rainsford didn't take the General for a man of desserts), meat and jerky of each kind-it was a heap fit for a …show more content…
He entered three dabs, three dashes, lastly, three specks once more. The images '. . . - - - . . .' that remained for SOS showed up on the screen, and he hit 'Enter'. All was well now. He would simply hold up for Whitney to react, and he would get off this island for the last time yet what might he be able to do now? Simply sit and hold up? No, Sanger Rainsford was a man of activity he couldn't simply lounge around and hold up to be saved. There were numerous machines in this room that Rainsford hadn't even seen before-he needed to test them to see what they
The sea’s waves took him to the beach of the island and there start another survivor story for Rainsford. General Zaroff refused him to be the hunted after he used to be the hunter. After a nice night, Rainsford had spent it
Knowing he had little time to spare, Rainsford created a trap, intending to kill the two and their hounds. Rainsford heard no more barking or running and “shinnied excitedly up a tree and looked back. His pursuers had stopped. But the hope that was in Rainsford’s brain when he climbed died, for he saw in the shallow valley that General Zaroff was still on his feet (26).” Rainsford’s hopes had diminished because his plan to kill both of the humans had partially failed.
he cooked Rainford a nice meal like steak and potatoes and a salad. after they were both done eating he told Rainsford “ And now said the general, “I want to show you my new collection of heads. Will you come with me to the library?” (Connell 76).
‘I am still a beast at bay,’ he said, in a low, hoarse voice. ‘Get ready, General Zaroff,’” (Connell 232). After making it back to the chateau, or Zaroff’s castle-like House, Rainsford waits to confront the general and challenge him to one final game. After winning, he sleeps victoriously in Zaroff’s bed, fully solidifying his recently gained freedom.
He is thoroughly shaken after the general spares him with a smile, realizing what pure terror feels like. Rainsford proves the story’s theme of walking a mile in someone else’s shoes. What seemed to be a pass-by of a rumored island of cannibals, the hunter finds himself on a path of survival, wits, and self discovery. He winds up in the place of the animals he
Rainsford deals with the problem by using his experience and knowledge to defeat the general’s game in which he has to survive for three nights while being hunted. Instead of running away from the problems and trying to hide, Rainsford uses his skill to ultimately beat Zaroff in his own game. Rainsford’s ability to reason is seen when “he got a grip on himself, stopped, and [took] stock of himself and the situation. He saw that straight flight was futile; inevitably it would bring him face to face with the sea. ”(Connell)
Over the course of his experiences, his disposition changes remarkably. Rainsford 's first sight of Zaroff 's secluded mansion foreshadows the sea of contradictions that is Zaroff. In the midst of a dark, unforgiving terrain lies a man-made masterpiece. Much like this setting, Zaroff is a cultured man.
Rainsford is then given two options. One option is to play a game of cat and mouse with Zaroff. The General would hunt Rainsford for 3 days. If Rainsford was found, he would be killed. If Rainsford won, he would be taken to the mainland on a ship.
The island seemed friendly at first as Rainsford meets a friendly man named General Zaroff. Zaroff was a cordial and an affable man, and he served Rainsford cocktail and dinner. Rainsford finds Zaroff to be thoughtful and a cosmopolitan man. He also discovers that Zaroff was a great hunter, as he had a great deal of experience at hunting throughout the world. But Rainsford’s perspective of Zaroff was short-lived, as he runs into conflict with the Russian General during dinner.
But, to the Zaroff’s astonishment, Rainsford just chuckled and smiled and turned ever so slightly so the General could not see what was in his jacket. He turned again towards Zaroff, with the moon light lingering on his victorious face as he pulled out the 22-caliber gun he had found lying next to the animal he had found, dead, on his first day on the island. Rainsford then walked like a lion in front of his pride over to General Zaroff with the gun not faltering even an inch from its target, Zaroff’s heart. He reached Zaroff and just as Ivan had once placed the gun on his heart, he did the same to Zaroff. He then whispered in his ear, “You’ve got two choices,” and Zaroff again taken aback by Rainsford’s compassion towards him, leaned closer,
He eventually swims to the shore of Shiptrap Island where he meets General Zaroff, a man who is also a hunter. It is then Rainsford learns of Zaroff’s game in which he hunts humans. After refusing to participate and kill alongside the General, Rainsford is forced to be one who is hunted. As Rainsford runs for his life and attempts to elude Zaroff in the wood, he feels the fear that the animals he hunts also experience. Rainsford character ties back to the theme through his changes of thought.
Rainsford has shown a strong want to live but his actions of jumping into the sea contrast against his desire further adding to the suspense as Rainsford seemingly acts against his instincts. Connell has also inserted unanswered questions in his cliffhangers. When Rainsford decided that “He had never slept in a better bed” (Connell, 15), it depicts the unsurety of Rainsford’s victory. In addition, if Rainsford did win, the reader do not know why Rainsford slept in Zaroff’s bed when Zaroff has clearly told Rainsford he could leave the island if he won. These unanswered questions are cryptic because there are two possibilities.
His friend, Whitney, tries to tell him that their is something bad about Ship-Trap Island. Rainsford didn't believe him and just said “Pure imagination, one superstitious Sailor can taint the whole ship’s company with his fear” (Connell 41). This shows that even though his friend tried to explain what he felt, he still doubted him. Rainsford is also very restless later on. General Zaroff tells Rainsford that he hunts human beings now and Rainsford flips.
If the story was not set on an island Rainsford would have no other choice than to walk back to General Zaroff’s house, which would most likely result in his death. The setting contributes to Rainsford’s growth as a character. Now he is feeling what it is like to be hunted, just as the animals he hunts feel. He is learning what it is like to be stranded and isolated in the woods, while fearing
In the jungle, Rainsford knows that he must think outside the box. General Zaroff has already read all of Rainsford’s books