4.NF.A.1
Explain why a fraction a/b is equivalent to a fraction (n × a)/(n × b) by using visual fraction models, with attention to how the number and size of the parts differ even though the two fractions themselves are the same size. Use this principle to recognize and generate equivalent fractions.
21.3–5.ES.2
Essential Concept and/or Skill: Adjust to various roles and responsibilities and understand the need to be flexible to change.
Students will:
• Recognize like fractions by simplifying, graph representation, mix fraction, and/or improper fraction
• Recognize fractions as part of a whole
• I will know if the students are learning the objectives if they can simplify faction, or recognized like fractions with minimum assistance.
• The game represents different
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Step 1
• Students will watch the video Understanding Fractions through Real- World Tasks.
Step 2
• By the end of the lesson, students should be able to identify like fractions and simplify fractions
• They should be able to understand that every time we cut a pizza pie we are cutting them into fractions so everyone eat their fair share
• Ask students if they can think of a situation where they had to deal with fractions
Step 3
• The students will brake into groups and use critical thinking to solve the following problem: Jake ate 2/3 of a watermelon and Suzie had an additional watermelon the same size as Jake, but cut hers into 6 equal pieces. How many pieces Suzie
From the idea that they know that $x^2 - x$ is equal to $x(x-1)$, I was able to help to construct that knowledge. I also realize that complicated problems are always stressing the child, for this reason, we must first help them to solve the easy problem, once they are familiar with them then we can include the complicated ones. Cooperative learning promotes a positive relationship and communication
Due to the deeper understanding required to successfully execute this portion of the lesson, the higher-level Cognitive Demands for procedures with connections tasker assigned J, K, L and M. In doing mathematics,
Standard 3.OA.1: Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5 × 7. Children start working with equal groups as a whole instead of counting it individual objects. Students start understanding that are able to group number is according to get a product. Students can solve duplication by understand the relationship between the two number.
Explain in words and use number examples DiNozzo – 4 points - 3. Explain what a fraction means. Tell what the numerator represents, what does the denominator represent and how that makes a fraction part of something. McGee – 6points - 1. Write 5/8 as a decimal and a percent.
o Mental math: 20 ÷ 2 (10) Step 2: Solve • Have students solve the division problem using long division for the 1st problem and mental math for the second problem on their chalkboards. Remind students to show all their work for the first problem. • Walk around and check for understanding, ask guiding questions to help students who might need further assistance. • When students have solved the problem, ask students to raise their chalk boards to show you their answers. If correct, students may erase their work.
Then I went to the main lesson which I did on the white board and I started with simple two step problems and got up to the four step problems with the parentheses so they could see me do it. After I was done, I had each student come up a couple of time to check their understanding of it, to me they seem to get it really well. I sent them home with homework to post assess them on the following Wednesday when I came back, I was surprised when they turned in the homework on how well they
To complete this assignment, I first went online to search for fifth-grade fraction activities, with a focus on multiplication. After reviewing numerous potential activities I eventually landed on Fraction Flip-It, which is a game that allows students to create their own fractions depending on where they place the cards drawn. This was a large draw because the game could be played any number of times without students solving the same equation over and over. Once I had settled on the activity and how it would be set up, I began building a lesson around it. I wanted to make sure students had the necessary knowledge to succeed, which is why I included the pre-assessment Plicker quiz.
“One thing is certain: The human brain has serious problems with calculations. Nothing in its evolution prepared it for the task of memorizing dozens of multiplication facts or for carrying out the multistep operations required for two-digit subtraction.” (Sousa, 2015, p. 35). It is amazing the things that our brain can do and how our brain adapt to perform these kind of calculations. As teachers, we need to take into account that our brain is not ready for calculations, but it can recognize patterns.
Have students compare and contrast key information from the book and the video using a T-Chart (See Appendix #8). Students
In the novel “Ender’s Game”, written by Orson Scott Card, the idea of what a game entails is shown through many elements in the novel. Card uses the main character, Ender Wiggins, as well as other characters, to prove the point that games do exist. Whether these are physical or mental games being played, they all include the necessary elements of a game. Over the course of the novel, the reader can see several games and the affects these games have on the characters. Card uses the big game Ender is playing and other games to help prove that everything in life is a game.
procedural fluency - Students will gain procedural fluency in the lesson through the teacher modeling and guided practice with math concepts. Students will use a variety of manipulatives to achieve a better understanding of how to represent and solve problems involving addition and subtraction within 20. F. Explain how one instructional strategy in your lesson plan (e.g., collaborative learning, modeling, discovery learning) supports learning outcomes. One instructional strategy found throughout my lesson plan is modeling. As the teacher the thinking out loud while moving through the process of solving the problem students are not only hearing my thoughts, they also can mimic the process.
I would constantly refer to both the mnemonic device and guided examples as I verbalized the task. Sixth, I would also use modelling and practice to help my student understand the patterns in solving long division, and support his or her confidence in his or he ability to perform and complete the individual steps of long
Math is often one of the hardest subjects to learn. Teachers know rules that can help students, but often they forget that those rules become more nuanced than presented.
Fractions are a common area in mathematics in which misconceptions arise. This is due to fractions being different from natural numbers (NRICH, 2013). Georgia shows a misconception in question
The most popular of these are the funny games, and the games that does not have an apparent sense. The game that Germán played into the video analyzed have this esay comedy theme; in the video, at some point is used a black and white palette of colors to create the impression of being old, this means, to represent the game was played before. Although this videogame is known for having no sense at all, the colors used in some of the levels, have a particular meaning. For instance, in one of the levels as one of the characters asphyxiates, his face is turned into a light purple color, alarming the player that he could either die or lose the game; also, gases or mucusses in the game are represented with a mixture between yellow and green, colors that brain relates with gross or “disgusting, and with sickness as well. In one of the first stages, the character is shooting a gun, it does not shoot bullets, but colors.