In the story “The Most Dangerous Game”, the author creates a feeling of suspense multiple times. Throughout the story, you will see examples of suspenseful moments, including these few I’m about to tell you. When Rainsford and Whitney are on the yacht in the ocean going past Ship-Trap Island, after Whitney goes to sleep and Rainsford is outside on the boat, he hears a gunshot go off a few times. Rainsford then got curious wanting to know what it was and he then stands on the edge of the boat and falls overboard then finds it hard to swim and yells for help but the boat never stops. He then decides to swim to the island and as he is walking through the jungle that’s on the island, he found a chateau on the strange island. That part of the story created suspense because you are curious to know what happens afterwards. Wanting to know what happens after he falls off the boat and when he sees the chateau is what makes us want to keep reading. …show more content…
After Rainsford knocks on the door of the strange chateau in a jungle on the island, he meets the owner of the place General Zaroff. When Rainsford and General Zaroff start talking about Zaroff’s “game,” suspense rises. Zaroff hunts humans instead of animals in his game, and when they start talking about what happens if one of them loses, you’ll want to continue reading to see who wins and how. While they are talking about what happens if either one loses, General Zaroff says that if he loses, he will acknowledge himself as defeated and he will place Rainsford on the mainland near a town. This also makes you want to continue to read on and see who wins the game and what
At the end Rainsford kills Zaroff when he is asleep. Then Rainsford keeps the house then his old shipmates ship crashes on the island. They are petrified because of the rumors. Rainsford sees them and they are pleased to see him and Rainsford invites them in for tea and bread. After they eat and finish their tea they go out to go hunting to add to their collection.
That motivates Rainsford to wake and hide in a place where the general will not see him. The general gave him some suggestions that will help him during the game he also gave him hunting clothes with some food to keep him alive and make the game more exciting for both of them. Rainsford was a smart man he was erasing his footprint after himself and hid in the most dangerous place that he could find. Zaroffe was smarter and he followed Rainsford everywhere, there was a situation that Rainsford was about to die and the game end when Zaroffe was about to find him. He pointed his weapon at Rainsford, but Rainsford was lucky when the tree fell on the general's shoulder and he gets wounded, with that Rainsford got more time to go further in the island.
‘I am still a beast at bay,’ he said, in a low, hoarse voice. ‘Get ready, General Zaroff,’” (Connell 232). After making it back to the chateau, or Zaroff’s castle-like House, Rainsford waits to confront the general and challenge him to one final game. After winning, he sleeps victoriously in Zaroff’s bed, fully solidifying his recently gained freedom.
Throughout the story, Connell uses suspense, irony, and foreshadowing to hold the reader's’ interest. Suspense is used in the beginning of the story when Rainsford dropped his pipe off the boat when he heard a gun that was fired three times. He lunged for the pipe but then realized that he went too far and and fell into the warm waters of the Caribbean Sea. The author uses suspense to hold the reader’s interest.
He believes that the huntees do not understand fear, while his friend, Whitney, tells him that hunting is not “the best sport in the world” (10) for the animals being hunted. Afterwards, when he converses with Zaroff after arriving on his island, Rainsford calls him a murderer from the killings he has done from his “game.” He tries to explain the differences between his belief and Zaroff’s, but Zaroff does not seem to understand. Rainsford tries to describe to Zaroff that killing animals is acceptable, while killing one’s own species is a sin. Shortly after Rainsford escapes the general’s “game” using his experiences from the past, he is declared the winner.
Rainsford deals with the problem by using his experience and knowledge to defeat the general’s game in which he has to survive for three nights while being hunted. Instead of running away from the problems and trying to hide, Rainsford uses his skill to ultimately beat Zaroff in his own game. Rainsford’s ability to reason is seen when “he got a grip on himself, stopped, and [took] stock of himself and the situation. He saw that straight flight was futile; inevitably it would bring him face to face with the sea. ”(Connell)
A good way of creating a suspenseful mood for the reader is to through the setting. And, looking at how Richard Connell described the
Many authors use suspense in order to keep their audiences interested in the story. Edgar Allan Poe in The Masque of the Red Death created suspense by using literary devices. In The Masque of the Red Death Poe, established suspense throughout the story using a clock which symbolizes the passing of time. The first hint the readers are given is that the clock freezes people when it strikes half an hour. Understanding the foreshadowing of the clock allows the readers to comprehend the suspense in the story.
The authors of “A Sound Of Thunder” and “The Most Dangerous Game” uses multiple methods to create suspense in the stories. In “The Most Dangerous Game” the author begins to insert suspense into the story by telling the reader that the sailors are afraid of the island. In ‘A sound of thunder” the official in the beginning told Eckles “We guarantee nothing,”...”but dinosaurs” add suspense to the story by believe or think that something will happen to Eckles. Another way the authors create suspense in the stories is that they withhold certain information. In "A Sound of Thunder" the authors tell the reader that Eckels stepped off the path, however the author does not tell the reader that Eckels stepped on a butterfly till the end.
Suspense is what the author creates to make the reader uneasy and want to keep reading. It’s a feeling the reader gets when they don't know what is going to happen next. It keeps readers on the edge of their seat while reading the story. Suspense is a very important element all good stories must have. In Richard Connell’s short story, The Most Dangerous Game many areas of suspense make you want to keep reading.
Want to learn a life lesson without getting in trouble? Life lessons are something we have to learn in order to be a better person, most times it takes a bad experience to actually learn. But they don’t always have to be bad. For example learning a lesson or theme from a story. In this case, on important lesson readers can learn from Richard Connell’s, “ The Most Dangerous Game”, is to take into consideration how others feel.
Tanner Toussaint In the short story The Most Dangerous Game by Richard Connell, Rainsford is justified in killing General Zaroff. One of the reasons why Rainsford is justified in killing General Zaroff is on the island the only way to live is to hunt or to be the one being hunted. Secondly, Rainsford is justified in killing General Zaroff because Zaroff wanted to die. Lastly, Rainsford is justified in killing General Zaroff because killing Zaroff is going to be the only way Rainsford will escape the island from a psychopath.
Connell uses foreshadowing to create suspense throughout the story. The first instance of foreshadowing is right in the third paragraph. As Rainsford and Whitney are chatting on the boat, on their way to a hunting trip, Whitney points out an island. Whitney says about the island “ ‘The old charts call it Ship-Trap Island... suggestive name isn’t it?’
Will Rainsford Ever Hunt Again? Adrenaline is the hormone that increases heart rates, breathing and someone’s condition of stress. Hunting is Rainsford’s favorite sport; he loves this. But the catch is that this favorite sport nearly got him killed.
Suspense is an extremely important technique that can be used in many contrasting ways. It gives readers the opportunity to slip into their favorite character’s shoes, sit on the edge of their seat, and ultimately immerse themselves into the book. The Most Dangerous Game and The Monkey’s Paw written by Richard Connell and W. W. Jacobs respectively, demonstrate this technique in a very similar way. Both of these authors use elements of suspense in their stories, using foreshadowing, dialogue and diction to create very eerie and ominous atmospheres.